Download or read book White Plume Mountain written by Paul Kidd and published by Wizards of the Coast. This book was released on 2013-04-23 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: A remorseless ranger. A sentient hell hound pelt with a penchant for pyromania. An irksome pixie who sells intrigue and information. Three companions who find themselves trapped in a city filled with warring priestly factions, devious machinations, and an angry fiend. To save the city, they must find three weapons of power, which lie in the most trap-laden, monster-infested place this side of Acererak's tomb: White Plume Mountain.
Download or read book White Plume Mountain written by Lawrence Schick and published by . This book was released on 1979 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book White Plume Mountain written by Paul Kidd and published by . This book was released on 1999 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons and dragons style fantasy.
Download or read book White Plume Mountain written by Gary Gygax and published by Random House Trade. This book was released on 1980-03-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Download or read book Dungeon Master For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2006-07-24 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....
Download or read book Chief Pocatello, the "White Plume" written by Brigham D. Madsen and published by . This book was released on 1986 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Games, Diversions & Perl Culture written by Jon Orwant and published by "O'Reilly Media, Inc.". This book was released on 2003 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collects forty-seven articles from "The Perl Journal" which showed how Perl could be combined with poetry, astronomy, bioinformatics, natural language processing, and games.
Author :Keith Francis Strohm Publisher :Wizards of the Coast Release Date :2013-04-30 ISBN :0786964774 Pages :320 pages Language : EN, FR, GB Rating :4.7/5 (869 users download)
Download or read book Tomb of Horrors written by Keith Francis Strohm and published by Wizards of the Coast. This book was released on 2013-04-30 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kaerion Whitehart was once a mighty paladin, but sins of the past have cast him far from the light. Together with an elf mercenary, he now survives by the might of his sword alone. In exchange for a hefty purse, the two friends agree to accompany a band of patriots into a tomb haunted by fear and legend. They soon find the mission growing beyond their control. As warring factions vie for the ultimate prize of a long-dead wizard, Kaerion finds himself caught between death and redemption.
Download or read book Queen of the Demonweb Pits written by Paul Kidd and published by Wizards of the Coast. This book was released on 2013-04-23 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Queen of the Demonweb Pits was one of the most popular adventures ever created for the Dungeons & Dragons game. This novelization appeals to those who have played through the adventure, as well as to those who have an interest in drow elves--one of the most popular races in the game.
Download or read book Developing Creative Content for Games written by Greg Johnson and published by CRC Press. This book was released on 2019-02-15 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.
Download or read book The Civilized Guide to Tabletop Gaming written by Teri Litorco and published by Simon and Schuster. This book was released on 2016-11-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don't Be a Beardy Gamer "A very funny and useful read on its own, but it also makes a great gift for that sore loser in your life." --The New York Times "An indispensable, laugh-out-loud guide to the pitfalls and pleasures of gaming." ~Graham McNeill, Warhammer Fantasy and Warhammer 40,000 novels author; former Games Workshop designer "For anyone looking to be a part of one of the greatest communities in the world!" ~Brittanie Boe, editor of GameWire "A warm, insightful guide for exploring one of geek culture's oldest realms." ~Aaron Dembski-Bowden, author of New York Times bestselling book The Horus Heresy: The First Heretic Whether you're new to the world of tabletop games or a veteran gamer, The Civilized Guide to Tabletop Gaming is your go-to game-night etiquette guide. Expert gamer Teri Litorco, of the gaming site Geek and Sundry, helps you to get along as you play and make the most out of your time with your gamer group. Packed with insider advice and etiquette tips, this essential guide includes advice on everything from sharing crib sheets and meeples to avoiding drama and poor sportsmanship at the game table. With 100 gaming etiquette rules, The Civilized Guide to Tabletop Gaming provides you and your group with all you need for a fun and respectful game night--without rage-quitters, bad losers, terrible winners, and Incredible Sulks!
Download or read book The Adventurers written by Thomas Miller and published by T Turner. This book was released on 2021-05-17 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Adventurers is a series of AD&D (Advanced Dungeons and Dragons) campaign writeups, set in the World of Greyhawk, which has evolved over time into an ongoing story of epic proportions. They are among the first internet D&D sagas and chronicles an adventuring group's rise from the anonymity of first level to the heights of prestige and power at 15th to 20th level, and is VERY entertaining reading. This isn't Dragonlance, or Eberron, or even Forgotten Realms. This is classic Greyhawk, the first published setting for D&D and created by Gygax himself.
Download or read book Dragons & Treasures (Dungeons & Dragons) written by Jim Zub and published by Ten Speed Press. This book was released on 2022-11-01 with total page 113 pages. Available in PDF, EPUB and Kindle. Book excerpt: No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide takes a deeper look at the abilities, personalities, and treasure collections of every major dragon type in Dungeons & Dragons. Dragons & Treasures transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the unique characteristics, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons! The book profiles all main dragon classes, and features easy-to-follow and entertaining explanations of how to identify and interact with these legendary beasts during your adventures. Advice, encouragement, and storytelling tips provide strategies for dealing with dragon encounters, hoards of treasure, and draconic artifacts, along with action-packed illustrations that will ignite your imagination. Dragons & Treasures is the perfect way for young fans to learn how to incorporate dragons into their stories, whether as foes, allies, or something in between.
Download or read book Welcome to Dragon Talk written by Shelly Mazzanoble and published by University of Iowa Press. This book was released on 2022-12-05 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: If it seems like everyone you know is playing Dungeons & Dragons, it’s because they are! After nearly five decades, the iconic roleplaying game is more popular than ever. Famous Hollywood actors and directors, therapists, educators, politicians, kids, parents, and grandparents all count themselves as fans. In Welcome to Dragon Talk, hosts of the official D&D podcast Shelly Mazzanoble and Greg Tito and their surprising guests show how this beloved pastime has amassed a diverse, tight-knit following of players who defy stereotypes. Shelly and Greg recount some of their most inspiring interviews and illuminate how their guests use the core tenets of the game in everyday life. An A-list actor defends D&D by baring his soul (and his muscles) on social media. A teacher in a disadvantaged district in Houston creates a D&D club that motivates students to want to read and think analytically. A writer and live-streamer demonstrates how D&D–inspired communication breaks barriers and empowers people of color. Readers will see why Dungeons & Dragons has remained such a pop culture phenomenon and how it has given this disparate and growing community the inspiration to flourish and spread some in-game magic into the real world.
Download or read book Gigas Monstrum: Book II written by Anthony Uyl et al. and published by Lulu.com. This book was released on 2016-08-29 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second volume in a large array of monsters for use in the Eternity Realms setting. The main features of this book are the Daemons and Oozes that come up from the Realm Beneath and haunt the dungeons in the Realm Below. Creep into your adventures carefully where glory awaits!
Download or read book Dangerous Games written by Joseph Laycock and published by Univ of California Press. This book was released on 2015-02-12 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religionÑas a socially constructed world of shared meaningÑcan also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. LaycockÕs clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.